THE HELLFIRE CLUB
GREYHAWK 576 CY
โš” THE ADVENTURES OF AMELIA, WILL, NOG & MAX โš”
๐Ÿ›ก๏ธ Level 5โ€“6 Party of Heroes ๐ŸŒฒ From Gnarley Forest to Greyhawk’s Sewers ๐Ÿ“… High Summer, 576 CY (12 Days on the Road) โš ๏ธ CLIFFHANGER: Max is Down! (Nog’s Prayer Incoming!)

Welcome to the adventure chronicle of The Hellfire Club! Follow our heroesโ€”Amelia the Brave, Will the Wise, Nog the Dwarf, and Max the Mightyโ€”as we battle monsters, dodge traps, uncover ancient secrets, and stand shoulder-to-shoulder across the wild lands of Greyhawk.

The Party Vault & Field Logs

All Adventure Logs & Wiki →

๐Ÿ—บ๏ธ Where Have We Walked?

Follow our party’s steps across the Darlene mapโ€”from our camp in the Gnarley Forest, past Peculiar Manor and Rillard Farm, right to the city gates.

Open The Party Map →

๐Ÿ›ก๏ธ Meet The Heroes

Our characters, weapons, and magic: Amelia’s wild shapes, Will’s spell-notes, Nog’s battle prayers, Max’s sneaky blades, and Tayr’s holy vow.

View Character Sheets →

๐Ÿ“œ Friends, Foes & Weirdos

Everyone we’ve met along the road: Archmage Tenser, Constable Org Nenshen, Ol’ Rill and little Rilly June, Brother Mossback, and the cultists hunting us.

Meet The People We’ve Met →

โš ๏ธ Cliffhanger: Can We Save Max?!

The Scene Right Now: We’re in the dark cistern beneath Greyhawk and things just went sideways! A beam of black magic dropped Max into the murky water at 0 HP. Nog is rushing to cast Healing Word, Amelia is sneaking through overhead pipes as a rat to flank the enemy construct, and Will is clutching that creepy eyeball talisman!

Read What Happened in Session 7 →

๐Ÿ“– How We Play & Quick Rules

Quick answers on combat, what you can do on your turn (actions & bonus actions), resting, and table agreements that keep the adventure moving fast.

Check Table Rules & FAQ →