
Welcome to the adventure chronicle of The Hellfire Club! Follow our heroesโAmelia the Brave, Will the Wise, Nog the Dwarf, and Max the Mightyโas we battle monsters, dodge traps, uncover ancient secrets, and stand shoulder-to-shoulder across the wild lands of Greyhawk.
The Party Vault & Field Logs
๐บ๏ธ Where Have We Walked?
Follow our party’s steps across the Darlene mapโfrom our camp in the Gnarley Forest, past Peculiar Manor and Rillard Farm, right to the city gates.
๐ก๏ธ Meet The Heroes
Our characters, weapons, and magic: Amelia’s wild shapes, Will’s spell-notes, Nog’s battle prayers, Max’s sneaky blades, and Tayr’s holy vow.
๐ Friends, Foes & Weirdos
Everyone we’ve met along the road: Archmage Tenser, Constable Org Nenshen, Ol’ Rill and little Rilly June, Brother Mossback, and the cultists hunting us.
โ ๏ธ Cliffhanger: Can We Save Max?!
The Scene Right Now: We’re in the dark cistern beneath Greyhawk and things just went sideways! A beam of black magic dropped Max into the murky water at 0 HP. Nog is rushing to cast Healing Word, Amelia is sneaking through overhead pipes as a rat to flank the enemy construct, and Will is clutching that creepy eyeball talisman!
๐ How We Play & Quick Rules
Quick answers on combat, what you can do on your turn (actions & bonus actions), resting, and table agreements that keep the adventure moving fast.
